2D Customizable Anime Rigs

I designed these 2D characters in Procreate and rigged them in Unity. They each use the same skeleton, and have both FK and IK setup. I made good use of the Photoshop Plugin inside of Unity in order to auto generate my sprites for each part of the body. I then gave each body part a category in order to swap them around and create custom characters. I wrote up documentation on this process because I failed to find any for the newest version of Unity at the time. You can find that documentation on my blog! : )

These 2D characters were designed in Procreate and rigged in Unity. They each use the same skeleton, and have both FK and IK setup.

These 2D characters were designed in Procreate and rigged in Unity. They each use the same skeleton, and have both FK and IK setup.

I made use of sprite categories to create customizable characters that maintain their weights and use the same skeleton.

I made use of sprite categories to create customizable characters that maintain their weights and use the same skeleton.

FK skeleton demo

IK limbs demo